Custom XR software
VR, AR and mixed reality products, prototypes and specialist tools built around real users and real constraints.
XR development servicesXR development studio | Healthcare | Training | Simulation | Games
Nudge Reality designs and builds virtual, augmented and mixed reality software for organisations that need people to practise skills, understand complex systems or test new product ideas.
In motion
The showreel includes VR rehabilitation, clinical training, games, simulations and education projects built by Nudge Reality.
Who we are
Nudge Reality builds VR, AR and mixed reality software with clinicians, trainers, educators and product teams. Most projects start with a practical problem: a task to practise, a procedure to explain, a scenario to test or a product idea that needs evidence.
VR, AR and mixed reality products, prototypes and specialist tools built around real users and real constraints.
XR development servicesImmersive healthcare work shaped around clinical context, usability evidence and product-stage requirements.
Healthcare XR workScenario-based practice for skills, procedures and decisions that are difficult, costly or risky to rehearse in the real world.
Training simulationsInteractive worlds, browser-based prototypes and supporting tools that make immersive ideas easier to share and test.
WebXR developmentHealthcare XR
Healthcare is a major part of Nudge Reality's work: VR rehabilitation, digital health R&D, clinical training and medical-device development support.
We help teams define the intended use, interaction design, stakeholder review process and evidence needed for the next product decision.
VR rehabilitation software that turns everyday stroke-recovery tasks into structured, repeatable practice.
Read the case study Visit CorteXR
Immersive hypnotherapy R&D shaped with NHS clinical partners for Functional Neurological Disorder pathways.
Read the project page
AR learning activities for children with ASD, designed around attention, visual cues and parent-teacher feedback.
View education workEvidence for immersive learning
Recent reviews and enterprise studies point in the same direction: immersive training can improve speed, confidence, knowledge and transfer when it is designed around active practice, feedback and task context.
PwC's VR soft-skills study found learners completed training up to four times faster than classroom learners, while reporting stronger confidence and focus.
A 2024 World Bank meta-analysis reported that students exposed to VR training were up to 30% more efficient than students using traditional training.
A 2024 JMIR meta-analysis of immersive nursing education found learners retained more knowledge than learners taught with traditional methods.
A 2024 systematic review found immersive procedural training improved learning overall, with the strongest results in transferring knowledge into use.
Sources: PwC VR soft-skills training study; World Bank meta-analysis on VR training; JMIR 2024 immersive nursing education meta-analysis; Computers & Education: X Reality 2024 procedural training review.
Results depend on the task, audience and design quality, so each Nudge Reality project is shaped and tested around its own context.
Where VR helps
VR earns its place when real-world practice is Dangerous, Impossible, Counterproductive or Expensive. In those situations, immersive software can give people repeatable, observable practice without adding risk, disruption or unnecessary cost.
Practise procedures, decisions or environments where early mistakes could put people, equipment or operations at risk.
Recreate rare, remote, time-sensitive or large-scale scenarios that are difficult to arrange on demand.
Train without interrupting care, production, teaching or confidence while skills are still forming.
Reduce reliance on scarce equipment, specialist staff, travel, facilities or reset-heavy training setups.
DICE does not mean every problem needs VR. It helps identify where immersion can do something more useful than slides, video or standard e-learning.
Games, training and simulation
Some projects are clinical. Others are games, simulations, classroom tools or operational training. What links them is interaction design: helping people make decisions, practise and learn by doing.
Drone training simulation for hazard awareness, flight planning and operational decision-making.
VR theatre education for rehearsing staging, movement, lighting and production decisions.
Mixed reality tracheostomy training using direct hand tracking, tactile props and a realistic bedside simulation.
Stroke and TIA assessment training with patient avatars, acute-care settings and structured decision scenarios.
Where it helps
Immersive scenarios that resemble the decisions, constraints and pressures people meet in the real world.
Shared spaces for remote collaboration, group tasks and communication as part of the experience.
Practise difficult tasks without risking people, equipment or confidence while skills are still forming.
Scenarios with digital characters, changing conditions and room for different behaviours and outcomes.
Partners and funders
Selected organisations connected with Nudge Reality projects, funding routes, collaborations and assurance.
Selected organisations connected with Nudge Reality projects, funding routes, collaborations and assurance.












Selected organisations shown include project partners, funders, healthcare collaborators and assurance references.
Contact
For new XR products, funded R&D, healthcare collaborations, training simulations or early prototypes, start with a short conversation. We can help shape the brief, choose the right immersive format and build a version people can understand.